F1 2014 (Formula 1 2014) |WORK|
The 2014 FIA Formula One World Championship was the 68th season of FIA Formula One motor racing. It featured the 65th Formula One World Championship, a motor racing championship for Formula One cars, recognised by the sport's governing body, the Fédération Internationale de l'Automobile (FIA), as the highest class of competition for open-wheel racing cars. The season commenced in Australia on 16 March and concluded in Abu Dhabi on 23 November. In the nineteen Grands Prix of the season, a total of eleven teams and twenty-four drivers competed for the World Drivers' and World Constructors' championships. It was the first Formula One season since 1994 to see an accident with ultimately fatal consequences as Jules Bianchi succumbed to the injuries he sustained during the 2014 Japanese Grand Prix. He died on 17 July 2015 after spending nine months in a coma following the accident.
F1 2014 (Formula 1 2014)
This was the final season for Max Chilton, Jean-Éric Vergne, Kamui Kobayashi, Adrian Sutil, and Jules Bianchi, the latter of whom had a contract for 2015, before suffering a fatal accident at the 2014 Japanese Grand Prix.
Sauber and Caterham finished tenth and eleventh overall, with both teams having failed to score a point in 2014. Sauber suffered a string of retirements for both drivers while struggling with a car that was too heavy. Sutil took the team's best result by qualifying in ninth in the United States, but his performance was short-lived, as he was hit from behind by Sergio Pérez, and the team ultimately endured their first pointless season in their twenty-two-year history. Caterham spent the early races trading places with Marussia, but fell behind once Bianchi scored points for Marussia in Monaco, despite an eleventh-place finish for Marcus Ericsson in the same race. In Belgium, Caterham opted to replace current driver Kobayashi with three time Le Mans winner and current FIA World Endurance Championship champion André Lotterer; however after out-qualifying Ericsson, he was forced to retire after a single lap when his power unit cut out. Team principal Tony Fernandes sold the team in July, but the transaction was never finalised and the team was put into administration following the Russian Grand Prix. As a result, Caterham was forced to miss the United States and Brazilian Grands Prix. They returned in time for the Abu Dhabi Grand Prix, entering Kamui Kobayashi alongside debutant Will Stevens. Kobayashi retired from the race, while Stevens was the final classified driver in 17th place.
The 2014 Formula 1 season will be defined by the introduction of advanced new hybrid engines. These new power units are built around a 1600cc turbocharged V6 with direct fuel injection. But that really only the tip of a very big and complex iceberg.
While the updates to F1 2014's simulation mean that the cars handle differently but accurately for this season (or as best as a person that's not actually driven an F1 car can tell), there are some underlying issues with that game that this year's update fails to resolve. For instance, modulating the throttle is still frustratingly difficult on the Xbox 360 controller, and I often accidentally wheelspan away from the line, or simply gave the car too much juice over an apex. The brakes are easier to modulate on the pad; the steering less so, but it's manageable.
F1 2014 falters further when it comes to its selection of modes and extras. In comparison to F1 2013, aside from the tweaked handling, all you get are a few new car models and a couple of new tracks. F1 2014 actually removes some of last year's content with the loss of the awesome classic mode. That was a major selling point of the old game, so not having it here is a significant step backwards. Still, what is in F1 2014 is decent, if not at all that different to last year.
Despite F1 2014's good points, it's hard to get away from the fact that it's little more than an inconsistent update of a great game. The cars are good fun once you get the hang of the new handling model, the visuals are surprisingly sharp (for the cars at least), and there's more than enough punishing difficultly on offer for those after a real racing challenge. Ultimately, though, how big an F1 fan you are is going to dictate the value proposition here: if you're fair-weather and already own the feature-packed F1 2013, just how badly do you want to drive the new cars?
F1 2014PublisherCodemasters BirminghamPlatform(s)Microsoft WindowsPlayStation 3Xbox 360Release dateNA: 21 October 2014AU: 16 October 2014EU: 17 October 2014JP: 2 October 2014Season(s) featured2014Predecessor(s)F1 2013Successor(s)F1 2015F1 2014 is a video game by Codemasters, based on the 2014 Formula One season. It is the sequel to F1 2013, and the sixth video game in the series, which also includes F1 2009, F1 2010, F1 2011 and F1 2012.
The game was announced on July 31, 2014. Codemasters confirmed that the game would not be released on PlayStation 4 and Xbox One (eighth-generation consoles), and would not include the Classic Edition. It was released in October 2, 2014 in Japan, October 16 in Australia, October 17 in Europe and October 21 in North America. The music was composed by Ian Livingstone.
The game received a 4 out of 5 by Hardcore Gamer, who said "F1 2014 plays to its strengths and doesn't get bogged down with clutter. While classic F1 races can't be recreated this year, the career mode is a far more diverse and enjoyable experience. The racing action is more intense than ever before, leading this to be one of most enjoyable F1 games ever created."
Game Description: Feel the power of new turbocharged FORMULA ONE cars in the most accessible FORMULA 1 video game yet, including a new driver evaluation system to adjust the game to your level, shorter career options and new Very Easy mode. F1 2014 features all the cars, drivers and circuits from the 2014 FIA FORMULA ONE WORLD CHAMPIONSHIP including new tracks in Russia and Austria.
Permanent driver numbersIn order to quell age-old complaints over car identification, each driver on the 2014 grid has been given the chance to select a number between two and 99 which they will carry for the remainder of their F1 career.
Lower nosesIn a bid to avoid cars being launched in accidents, the tip of the nose has been dramatically lowered - a change which has given rise to spate of 'ugly' 2014 nose designs.
Yet again, Fernando Alonso spent his season dragging the sub-standard Ferrari car up the grid, but could only score two podium finishes in 2014. It proved to be enough to force him out of Maranello for next season. The Spaniard did all he could this year under difficult circumstances, proving once again that he is one of the most naturally talented drivers in the sport.
After joining Williams at the beginning of the season, Felipe Massa rediscovered his former self in 2014. Away from the pressure of Ferrari, Massa was unlucky not to match Bottas in the final standings due to a number of incidents, but did manage to pick up three podium finishes and one pole position across the course of the season. If Williams can make another step forwards for 2015, expect Massa to flourish again.
The funniest Caption Competition winners of 2014 Rate the Race Results: F1 defies critics as fans praise 2014 racing Your verdict on 2014: The season in polls Eight different Driver of the Weekend winners in 2014 Top ten passes of 2014
Presentation wise, F1 2014 keeps the same menus and UI that the previous game did. In terms of performance, the game remains mostly steady but there is some slowdown when things do ger hectic with a lot of cars bunched together.
It's still a stonking racing game. It's more accessible than ever thanks to the slightly more forgiving handling model, yet ready to punish you on the harder difficulty settings. But seeing as it is so doppelganger-similar to last year's game, yet leaves out one of that title's biggest features, there's no question that it's an inferior package overall. Still, despite taking a small step backwards while we wait for a big step forwards, F1 2014 is still demonstrably better than the vast majority of other modern racers and deserves your time. Especially if you haven't played an F1 game in the last couple of years.
It's always tempting to go the same route when presented with the latest iteration in an ongoing sports franchise, and it's a perennial problem for many series where innovation must be seen to be done to justify another annual instalment. FIFA's endless tinkering has been known to spoil an otherwise excellent formula - as seems to be the case this year - while poor Codemasters doesn't quite have the means to do even that. F1 2014 isn't just last year's game prettied up with a selection of season-specific skins, it's actually significantly less than last year's offering, with the classic cars that bolstered F1 2013 dropped entirely. It's also only available on last-gen consoles and PC.
To outright condemn F1 2014 would be to do a disservice to the work Codemasters has done since picking up the licence in 2008. After a run of anonymous games from Sony and then nothing for years, the studio helped put a little passion back into it all. Over time, Codemasters' F1 games have blossomed into well-rounded, perfectly playable official accompaniments to that grandest of motorsports, and F1 2014 benefits from all that's gone before.
F1 2014 can be a good driving game, and in the right conditions it's often a fantastic one. Played through a decent force feedback wheel on a PC with all the settings dialled up, it transcends mere competence to become truly compelling. All the tracks - a sizeable 19 in the increasingly bloated official calendar - all the sessions and all of the action are present, and as a straight reflection of one of the most dramatic seasons in years, F1 2014 is more than capable of doing the job. 041b061a72