Numenera Ninth World Guidebook: A Free Preview and Review of the Massive Setting Expansion
Numenera Ninth World Guidebook: A Review
If you are a fan of Numenera, the science-fantasy roleplaying game by Monte Cook Games, you might have heard of the Ninth World Guidebook, a massive setting expansion that explores new lands and details of the Ninth World. But what is this book exactly, and is it worth getting? And more importantly, how can you get it for free? In this article, we will answer these questions and more, as we review the Ninth World Guidebook and its pros and cons.
Numenera Ninth World Guidebook free download
What is Numenera?
Before we dive into the Ninth World Guidebook, let's briefly recap what Numenera is. Numenera is a game that takes place in the far future, where eight previous civilizations have risen and fallen, leaving behind their relics and mysteries. These relics are called numenera, and they can be anything from ancient devices to nanomachines to bio-engineered creatures. The people of the Ninth World use these numenera to survive and explore their world, but they do not fully understand them. Numenera is a game of discovery and wonder, where players can create their own characters using three components: a descriptor, a type, and a focus. For example, you could be a Charming Glaive who Leads, or a Rugged Nano who Crafts Illusions.
What is the Ninth World Guidebook?
The Ninth World Guidebook is a supplement for Numenera that expands the setting beyond the borders of the corebook's maps. It was originally released for the first edition of Numenera, but it works well with the revised edition of Discovery and Destiny. The book is 256 pages long, and it contains new information on existing regions as well as five new regions of the Ninth World supercontinent. It also includes new creatures, new character options, and adventure hooks for each region. The book is written by Monte Cook and Shanna Germain, with contributions from other writers and artists.
The Contents of the Ninth World Guidebook
The Steadfast and the Beyond
The first part of the book revisits the Steadfast and the Beyond, which are the regions covered in the corebook. The Steadfast is a collection of nine kingdoms that have some semblance of civilization and stability, while the Beyond is a vast wilderness full of dangers and wonders. The book adds more detail and flavor to these regions, such as new locations, cultures, factions, and secrets. For example, you can learn more about the Amber Pope and his influence on the Steadfast, or explore the ruins of Ossiphagan in the Beyond.
New Regions of the Ninth World
The second part of the book introduces five new regions that have never been explored before. These are:
The Frozen South: A land beyond the Southern Wall, where ice covers everything and strange creatures roam.
Lostrei: A forested region where nature has reclaimed civilization and people live in harmony with it.
Vralk: A volcanic desert where nomadic tribes fight for resources and worship fire gods.
Ancuan: A coastal region where islands float in the air and ancient secrets lie beneath the waves.
Corao: A mysterious realm where reality is warped and nothing is as it seems.
Each region has its own history, culture, geography, and numenera. The book provides maps, descriptions, and adventure hooks for each region, as well as new creatures and character options. For example, you can play as a Frostborn, a human adapted to the cold of the Frozen South, or a Vralkan, a fire-wielding warrior from Vralk.
The Benefits of the Ninth World Guidebook
Expanding the Setting
One of the main benefits of the Ninth World Guidebook is that it expands the setting of Numenera, giving you more options and possibilities for your campaigns. The book shows you how diverse and rich the Ninth World is, with different cultures, landscapes, and mysteries. You can use the book to create your own adventures in new regions, or to add more depth and flavor to existing ones. The book also gives you more tools to create your own regions, using the examples and guidelines provided.
Another benefit of the Ninth World Guidebook is that it inspires adventures, both for the GM and the players. The book is full of adventure hooks, which are short ideas or scenarios that can spark your imagination and lead to interesting stories. For example, you could investigate a mysterious signal coming from a floating island in Ancuan, or try to stop a cult from awakening an ancient evil in Corao. The book also encourages exploration and discovery, which are the core themes of Numenera. You can use the book to find new places to explore, new numenera to discover, and new secrets to uncover.
Enhancing the Weirdness
A third benefit of the Ninth World Guidebook is that it enhances the weirdness of Numenera, which is one of its main attractions. The book shows you how strange and wonderful the Ninth World is, with its bizarre creatures, ancient relics, and twisted realities. You can use the book to add more weirdness to your campaigns, making them more memorable and unique. The book also helps you to create your own weirdness, using the examples and tips provided.
The Drawbacks of the Ninth World Guidebook
Size and Price
One of the drawbacks of the Ninth World Guidebook is that it is a large and expensive book. The book is 256 pages long, which makes it hard to carry around and read. The book also costs $49.99 for the hardcover version and $18.99 for the PDF version, which might be too pricey for some people. You might not need or want such a big book if you are happy with the corebook's setting or if you prefer to create your own regions.
Another drawback of the Ninth World Guidebook is that it contains a lot of information, which might be overwhelming for some people. The book covers a lot of ground, with many details and facts about each region. You might find it hard to remember or use all of this information in your campaigns, or you might feel like you have to read everything before playing. You might also find it hard to integrate all of this information with your existing campaigns or regions.
A third drawback of the Ninth World Guidebook is that it has limited artwork, which might disappoint some people. The book has some beautiful illustrations by Kieran Yanner and other artists, but they are not enough to cover all of the regions and creatures in the book. You might find it hard to visualize some of the places and things described in the book without more artwork, or you might wish there was more artwork to inspire you.
How to Get the Ninth World Guidebook for Free
If you want to get the Ninth World Guidebook for free legally, there are some options available. One option is to download the free preview from Monte Cook Games' website or from DriveThruRPG.com. The preview contains 17 pages of content from the book, including an introduction, a map of the Ninth World supercontinent, and some information on Lostrei. Another option is to borrow the book from a friend or a library that has it. You can also try to find a used copy of the book online or in a local store for a cheaper price.
If you want to get the Ninth World Guidebook for free illegally, there are also some options available. However, we do not recommend or condone these options, as they are unethical and illegal. One option is to use torrenting, which is a method of downloading media content from peer-to-peer networks. To do this, you will need a torrent client such as uTorrent and a torrent file that contains the book. You can find torrent files on various websites, such as The Pirate Bay or 1337x. However, torrenting is risky, as you might download viruses or malware, or get caught by your internet service provider or the authorities. Another option is to use file sharing sites, such as Zippyshare or File Dropper. These sites allow you to download large files with a simple link. You can find links to the book on various websites, such as Reddit or Quora. However, file sharing sites are also risky, as they might contain corrupted or fake files, or get taken down by the owners or the authorities.
The Ninth World Guidebook is a great supplement for Numenera fans who want to explore more of the Ninth World and its wonders. The book provides a lot of information and inspiration for both GMs and players, as well as new creatures and character options. However, the book also has some drawbacks, such as its size and price, its overwhelming information, and its limited artwork. If you want to get the book for free, you have some legal and illegal options available, but we advise you to be careful and respectful of the authors and publishers.
Q: How many regions are covered in the Ninth World Guidebook?
A: The book covers seven regions: the Steadfast, the Beyond, the Frozen South, Lostrei, Vralk, Ancuan, and Corao.
Q: How much does the Ninth World Guidebook cost?
A: The book costs $49.99 for the hardcover version and $18.99 for the PDF version.
Q: What are some of the new creatures and character options in the Ninth World Guidebook?
A: Some of the new creatures are ice spiders, fire wyrms, sky whales, and reality devils. Some of the new character options are Frostborns, Vralkans, Skywalkers, and Dreamers.
Q: What are some of the adventure hooks in the Ninth World Guidebook?
A: Some of the adventure hooks are finding a lost city in the Frozen South, joining a rebellion in Lostrei, stealing a fire god's heart in Vralk, exploring a sunken ruin in Ancuan, and escaping a nightmare in Corao.
Q: What are some of the legal ways to get the Ninth World Guidebook for free?
A: Some of the legal ways are downloading the free preview from Monte Cook Games' website or from DriveThruRPG.com, borrowing the book from a friend or a library that has it, or finding a used copy of the book online or in a local store for a cheaper price.